I'm astonished nobody else but me is yearning for the soundtrack editor
being updated to BTS.
Does everyone else use Winamp to MANUALLY choose...
So a game finished with 6000 points at 1900 on monarch level would
yield a greater Hall-of-fame score than the same game finished on prince-level?
Well, do they?
BTS leaks all over the place!
I'd like to see the Civ4 soundtrack editor getting updated to work with BTS.
Let Imperialistic cities grow while producing settlers & workers!
+200% GG emergence.
I'd like to have trophies.
Being able to add pieces of weapons/armour or banners of conquered/vassalized nations' UUs would be nice (a navy seal...
You are all wrong: immunity to culture flips is the way to go! :goodjob:
I'd really like to see a Warlords version pleeeeeeeze, Condorman.
Very very nice mod indeed. Congrats, beautifully executed.:goodjob:
One question though:Is it just me or does the AI have major problems...
A very interesting topic! I too think imperialistic is a bit underpowered.
How about this then:
200% great general emergence for fights...
Man, that's just brilliant!!!
May the gods of coding smile upon thy work.
But that's exactly what I was talking about: too many (admittedly great) mods
flying around with different tweaks and methods of altering...
And I'd really, really like to be proven wrong on my prognosis.:D
Yesss...one giant Uber mod picking the best concepts and unifying them in
a single giant team effort to make the best civ EVER.
One mod to rule...
I remember the first time I got NO new leaders in a Warlords game.
I quitted immidiately.
So I rate it 10!
I know what you're talking about.
It ALMOST seems there are not several AI opponents but one giant single
opponent with several different names....
Really brilliant tool!
1. see my post above
2. vassals have to share the same diplomatic relations as their master.
The whole vassal thing seems NOT THAT much playtested AT ALL.
AI nations having agreed to become a vassal to another AI "master" nation are
Separate names with a comma.