I had updated version.
And it always ask me to recalculate my games. Doesn't matter how many times i recalculate.
As I said earlier...
Unfortunately didnt work for me
Did you had CTD when you just pressed end turn ?
EDIT : Worked for me when i deleted animal from world builder (...
And another one.
Press next turn for ctd.
SVN version 9423
Click next turn and game crash every time.
1. Ai does not build crime fighting builds such as executioner huts or sentry posts. Even when it has 1000 crime in city.
2. When Ai decide to...
Ok i found it in different topic.
I changed mod folder from Caveman 2 Cosmos to Caveman2Cosmos and ui appeared.
I have no ui and bug mode crash.
It is something woth intall directory of steam version but i cant figure it our how to fix it exactly.
My game frezzes when Great Person suppose to be born.
I hit enter for next turn and game right away becomes frozen.
I use SVN 8649.
I remember there was a workaround in CIV4TechInfos.xml file. Somewhat making all those techs without "benefits"
Ok how do i disable module ??
I tried editing MLF_CIV4ModularLoadingControls.xml in alt timeline folder file but game crashes.
How to remove it in the middle of the game ...
I cant believe clockwork golems are still forced into players after so much time ....
I have size mod on and i can't transport settlers with a galley
Oh wait i can merge naval units too , will that work ,and does AI know how to use...
OK answer is in first post.
How to disable them , and why they are on, on default.
Those tech's are really annoying and unbalanced.
I am sorry but having clock golems in my game is not why i started to play this mod.
Why is it on, on default ????
Cool thanks , will this help during the game , i dont want to start over.
WTF is this and why do i have it my research tree ????
I dont want to be rude i appreciate all your work but it is just stupid.
I hope i will...
Not really since options does not want to change with any game , new or old.
Separate names with a comma.