That's weird I haven't seen that bug happened at all.
Overall it seems the main consensus is that we just add a lot and a lot of unspecific events.
RandomChance refers to the # of times it appears in a table to be selected from. The RandomChanceDelta increases the RandomChance from 3 to 4 to 5...
I don't know what you're talking about. Advisor Events are unrelated to Advisor Screens.
I don't know what you're talking about. Image?
In my effort to rework events I had noticed a particular problem with this. Why are Events disabled in most playthroughs? The main issue is fairly...
I thought I removed that? :L
The guy that usually did the update of CP up to VMC version has... been on a hiatus.
worldbuilder is already hard to use and impossible to create.
A: "Hey I don't like this tribe, they said our chieftain walk funny"
A: "I'll pay you this just to steal their women and food"
There were plans to, but no active modder at the moment.
1) The discrepancy is their bonus.
2) Yes, the Discrepancy.
3) Yes, I forgot what was the max but it increases per era. +25 per era?
You need a solid connection from your coastal city to the capital (or other cities via roads). It sends a dummy unit to the capital if possible...
I'm intending to push a new version by next week or whenever Gazebo incorporates the Tutorial component I left on GitHub. The diplomatic favor is...
It's not 50%, but your map size determines the number of antiquity sites to be available and then it decides "potential" antiquity sites to spawn...
A chance for an antiquity site to pop up.
You can still build unique courthouses without requiring annexation?
I just find this incredibly hard to replicate since with just using Unique City-States alone doesn't have this issue.
Separate names with a comma.