No, naval units cannot enter a fort. However, I agree that is something I wish this mod could add.
I've seen this occur as well. Same scenario...huge map and well into a session.
Do you know if its possible to change the grid like straight edge city borders to those found in Civ5 which are more curved?
Fix is not 100%
I play CIVBE on two machines, a desktop and laptop. The laptop game is experiencing this issue and I tried the "fix" noted in...
Just to verify, v29 fixed "excess production from the Library" but the double trade routes bug is still there?
In which DLL version did this begin?
I only play with your mods installed. Latest version of Civ5 (BNW).
My trade routes are showing twice instead of once. Has anyone...
It goes without saying, but your mods are a dream for Civ 5. I am amazed you are able to accomplish all this and even more impressed...
Sorry, I was looking at Post #180, the second spoiler, in which it says it is BNW compatible. Very confusing.
"Global - Espionage Mapping" breaks the ability to create a Diplomat by sending a spy to a capital city.
Using your updated Mods in BNW. Just discovered that something in your "DLL - Various Mod Components (v 19)" mod breaks other mods...
I can confirm the same behavior
Separate names with a comma.