I hope you'll find the chance to get back on your project,
anyway, THANK YOU for all. :)
I understand you perfectly ;)
It doesn't matters at all with the scope of the mod.
This way it would even severe the issue of a unit acting like a fort just sitting in the...
I'm here to ask if any skilled and willing modder(s) would like to take on this one.
I asked about my idea in the Quick Questions...
THANKS again. :)
I suppose I'd better make simply a mod request for the feature I really care of, combat only on adjacent tiles, given it's too...
I'm sure you're already at it with excellent ideas, and so I even feel a bit embarassed to suggest one :blush:
but what about...
Any simple solution? Are there any released mods that affects this?
I've been very specific, but the answers have been what they are. I can only come to this conclusion.
At least my idea for a mod of the gameplay...
I wonder if there is any thing that one may add that is easy and the AI can handle, besides cosmetic ones.
Thanks to all for the precise answers ;)
So, doing it via SDK would not be a heavy load, unless I mess with Python. Good news. :)
Well for me it is worth doing, as I said my aim is for more realism, like in other titles. That's entirely in one's person tastes.
The point is...
I know. :(
That's why I first asked if the desired effect - attack only when enemy is reached - was doable.
And that's why if it would...
Is it possible to give them a x% chance after each turn instead? (regardless of activity)
What would be the consequences for the AI?
Would it be able to manage a roster of units with 1 movement point each without...
THANKS to both for their answers. :)
However, I actually wish to do/have this mod mainly for a matter of realism
and also so that NON...
THANKS for the precise answer. ;)
Just asking, what if I only change movement points of all units to 1?
I'm a bit disappointed because this is...
Is it possible to make so units can only attack on adjacent tiles?
Will the AI be able to manage this limit without extensive coding?
Thanks for the kind and precise answer. :)
I (should say we, since I am not the only one) 'll wait and see. ;)
For now, I have a much...
Any news? Or this project has been abandoned? A pity... :cry:
Awesome work, the new units and buildings are very cool!
Happy to see those new pics! ;)
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