Discuss events here
Events XML Tags and Descriptions
I will gather links to pictures here. (Ok Adobe just died temporarily!)
Misc. Medieval Iconography:
Discuss Weapons and Armour Here.
Ok so my basic thinking for this thread is that we can discuss ways to simulate various weapons and armour...
Here is a thread to discuss the potential videos for various FTTW moments.
Moments Such As:
Faction Specific Start/DOM...
A home for all things creatively written.
Or successfully pillaged from some place else! (But someone somewhere would have creatively written...
So I opened this thread so that anyone who is clever can look and see (and hopefully add to) A list of things that will break cross compatibility...
The T.E.C.S. Build, Traits, Events, Civics, Specialists.
Is going to be all about expanding that.
Primarily the Traits and Civics.
So I am trying to figure out a way to reduce the amount of sea (or increase the amount of land) of the pangaea mapscript to make a kind of random...
So this is a Polling thread to find out how long you want to play a game for.
My Current Goal is a Game of about 5000 turns (This is based purely...
So here I will start to store data about playthroughs, for the purposes of game balancing. feel free to help me out by posting game data you have...
Lists of Civ Promotions and Fallout Perks:
Fallout 2 Perks
Fallout Tactics Perks
Fallout 3 Perks
Fallout New Vegas...
Unit Art: (whatever clanky can bring together we can talk some specifics about this)
The place for me or anyone else to put random Ideas they have and don't know where they would fit.
Gain a Broken Robot on Robot...
Here is the thread to discuss all things civic related.
Current Civic List:
Civic Impact Plan:
Ok, here is the thread for discussing the GUI.
GUI Alternate Resolution Fixes
Just Unzip and drop the assets folder in the mod install...
The place to Discuss Improvements
Built by a Slave
Spawns Slave with Slavery Civic
The place to discuss New Units and modifications to existing units.
Here is the thread for discussing New Buildings and Modifications to existing buildings.
Buildings will be far more...
This thread is open to discuss the concept of building construction consuming multiple yields during construction, rather than at the time of...
This is a thread to discuss the Economics systems of FTTW
The way that buildings will function in FTTW is different to regular civ.
Separate names with a comma.