Passive ability: Reduced cost of unit maintenance. Grants bonus points for burying treasury. Provides interest on treasury.
This was a bit confusing. The active ability "provides a significantly increased temporary movement", but this above is...
Passive ability: Reveals all ports of patron and provides additional gold for pillaging trade routes.
Passive ability: Grants extra gold any time a unit engages in combat.
I like it as a diversion in my games now and then. :)
This. The game is balanced for normal civ numbers, if you have more than the "supported" number of civs, this happens regularily.
But imagine when half our cities as well as our neighbor’s cities rebel and we have to deal with the fallout and possibilities. :D
Laughs in Norse, then cries at the thought of the possible lack of seas.
That’s cool if correct. :)
That is indeed correct. I'd rather have that than this, but I guess it was too hard within the frame of the engine?
Only the best Civ game ever; SMAC/X. :)
What three (possibly) historical modes do you think we will get? Realistically I mean, from hints/leaks and so on.
Oh Firaxis watches CFC a lot, nothing new there. :)
Anton posted this 30 min ago:
I'm sure that will change in due time. :)
To those who say Civ is not for fantasy elements, have you forgotten Civ2 Forgotten worlds, where we had DINOSAURS? The Giant Death Robot of Civ5,...
I see you have read The List of ideas for Civ3 and later Civ4 made on Apolyton back in the days. This reads as a very short summary of many of the...
Civ6 main game is 75% off.
GS and R&F is 50% off.
This is not part of the season pass. It's free. And seriously guys, we have gone from getting a patch a couple times a year to getting a patch...
Separate names with a comma.