wow looks interesting can't wait
@Gammon : heh heh heh funny I'm sure it'll be ready in good time if its rushed it would have loads of bugs and watnot
all right never mind I just wanted a look round the code to learn it a bit better for when I mod (I learn through examples)
i'll wait for 1.31
Where can I find the source code stuff for the game core it's probably staring me in the face bout I can't see it;
this may just be my rubbish computer but
whenever I load a game it goes to initialise then stops responding no python errors or anything
Fall Through Hell
Fall through hell is a mod/ scenario for Rife were the Banor and Sheaim reach a climatic battle to save Erebus...
yeah I'm pretty sure that tha't not been used before to my knowledge
this looks good ill defiantly play it when i get my new computer thats got space on in
thanks i add this to it
i was making an unit for the amurites that would spawn like a grigori adventurer but i wanted it to require kote I've got everything else sorted i...
how do you add a tech prequestie for something like the grigori adventurer spawn?
how would you make a unit be created when say a city is destroyed
also how do you apply a random race promotion when a unit is created
thanks will change the download and add it
i just found that bug myself
thanks for the quick reply
Valkrionn the first post where it says module aragogthebest it is meant to be
Amurite worker UU or Geomancer
Can you add a building requirement for a promotion
thanks for the feedback a i was just working on some new spells and promotions for it but i thought i would put version one out to see what the...
This module just adds a worker UU caclled a Geomancer to the Amurites that starts with sun1 water1 fire1 and channelling1
Please leave any...
the civlopedia is broken for units it randomly sets the filter to demonic horde and if you click unfilter it dose not show any units
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