\./ help !
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settled 1E, played fast and sloppy till 780 AD
settle 1E, move cap to FP/gold city
On lower levels generally yes, on deity early game micro is crucial. 1 turn earlier or 1 more unit can very well be the tipping point.
1625 AD Diplomatic
The OP is either a troll or prepubescent, or both.... Stop feeding it.
exporting this from excel was major pita:
In my experience, carrying a big stick and applying it generously is the most sure-fire way to win. It is also more fun if you ask me. In most of...
1780 AD Domination
Research went: AG>AH horse too late, lotsa land, jungle so >Archery>TW>Pottery>Myst>BW>Writing>Aest then traded...
higher the difficulty, more bonuses the AI get. Such as: more starting units, less maintenance costs, unit costs, etc...... And player gets less...
^ I am so very disappointed.
sounds like you beat the game....
^ I would like to see that as well :)
well, moving your scout/warrior for the first time is also an important strategic decision. Different players, different decisions for which way...
After Dirk's "gourmet" Deity Toku map, here is a "raw" Deity Shaka map. Unlike the Toku map, we have lots of commerce to start with, but not all...
it's BUG mod feature I think, could also be BULL (I have both, so not sure which has that feature)
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