And the game can't do this in MP because? Oh yes simultaneous turns. That can't be turned off...
How was this handled in Civ4?
tommynt: So this is a feature? Why isn't this a feature in SP too?
Heh, indeed. But, will the AI still not initiate diplomacy in multi-player?
So... AI still broken in MP?
Worth getting? No.
Does the AI still not make contact with human players in MP?
Where's the last two episodes? (11-12)
1920 x 1200 here.
Should be a setting that you could turn off in friendly games. At least you should be able to retire form a game and allow the other player to...
I know not to expect strategic genius from the AI. I just want the same rules/behavior as in SP.
You can do some .ini-hacks, but htat's not really a "mod".
I guess that's a better long answer :-p
I used to paly a lot of co-op Civ4 with my wife. I'm just looking to do the same with Civ5, but if the AI in MP is ******** that would be kind of...
Short answer: No.
Long answer: Noooooo.
Comment: It sucks.
So that's the only difference? They don't contact the human players? Do they DOW human players?
Ok, what about the AI? Is it still ********?
I've been waiting forever to try this game in MP, but I've been out off by all the talk of no diplo and synk issues.
What's the state of MP...
Bwahaha! That's hilarious! This must be doing wonders for things like MP-ladders and such.
D: It's buggy and unbalanced. Pluss MP don't work. Mostly though it's unbalanced.
Very well written and I, unfortunately, agree with him on most points.
I guess I'm done with this game untill the expansion. I have no faith...
World of Tanks (beta).
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