As others have said, Civ4 performance doesn't improve much with newer PC's. You just have to live with slow turn times.
Maybe you can consume a general to get 3-4 "governors", which have the ability to enforce vassalage.
This would give great generals more...
What about the ability to enforce vassalage, if the AI is weak enough?
Maybe something like:
If they have less than a quarter of your military...
Great to hear :)
I think the biggest challenge with developing future civs is that they didn't necessarily exist in a state analogous to how civ is able to...
It shouldn't be a question of how many civs, it should be a question of how good each civ could be.
In my opinion at least.
Do you intend on having colonies spawn as vassals?
I would LOVE a full decolonization modmodmod!
Then don't download the submod?
That's a very sensible UP :)
I'm worried that bonus food misrepresents how Australia functions - success despite low population is part of the...
Looking forward to playing it!
Are all these extra civs compatible with one another?
How about: Resource tiles with mines may be worked automatically (as in, no citizen is needed to work it).
Would that even be possible to code?
Looking cool :D
I don't know if you are soliciting suggestions, but I threw together a half-decent proposal for Australia a while back. It might give some ideas...
Awesome - been waiting on this feature for years!
Tibet and Congo are good fun, its true. :)
I think I get the concern - that adding civilizations which are not fun dilutes the overall quality...
More than anything its a case for making Vassals more engaging, which could be applied globally.
My mistake, although I wasn't terribly far off.
You could make a case that from 1855 Australia was it's own distinct civ, and merely a vassal of...
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