I can see many users complaining about the AI not building many troops or military units generally speaking.They also make comparison with vanilla...
I think that these percentage limits apply to capitulation, not to vassal states.
Capitulation is after war.
A civilization may become vassal...
What about the issue where civs in one turn they want to be vassals and the next turn they decide to be free again?It's a bit annoying because it...
In Event log when I get the message "our agents report that tension in X city has increased after the ..." when I click on the specific message...
I have used the offline_patcher since its release.I've successfully updated to the latest rev although there were a few occasions in the past...
I've tried different UPT numbers,even 0,nothing changed.
I've tried a recalc.The problem persists.
Endless turn when going on from turn 618 to 619.
I think that the culture percentage on a specific tile, defines the owner of the tile.The bigger number-even by 1%- prevails but IIRC if any...
Do you mean "opportunity fire" or something similar?
I think it still exists.
The offline updater operates in the background.In my computer I have to wait for a few minutes until the message for download completion comes out.
AND offline updater works OK for me.I've never used online Checker.
I remember a basic mod called "Terrain Tactics" from CCV megamod by Thomas SG where terrain- related promotions were available only to units built...
I think it's a good modification because Fast Battleship becomes almost useless compared to other naval units in late modern era.
I agree that (un)healthiness is a major limiting factor especially in Industrial era.No problem with happiness as the time passes.
The offline patcher works okay for yet another time...
Same for me after updating with offline patcher though the mod loads ok.
When I hover mouse over flag,bottom right.
My CvModName.py says 1071.Maybe it's a problem with my update.
What about revision number?
I've updated from 1071 but it still says 1071 though latest changes seem to have applied.
You have to edit CvModName.py in Assets/Python/Contrib.It's a manual solution but works.
Separate names with a comma.