Honestly, I really feel that people are judging the patch way, way too harshly. Just like player1 said, I think being are overestimating just how...
I don't think it's all that bad. I mean, in my first game. Prince Difficulty. 2 of the AI were killed by one of the other AI.
Wait until the game is out before making a decision.
Oh I see. Well, I do like the concept of random events, so it's nice to know that they will be existing in some form at least.
Huh, you disabled events? Was that necessary to make it stable? Anyway to undisable them?
That was quick.
Well well well. I will admit, I am curious to see if this will actually work.
The intention is that all of the previous problems with multiplayer...
I kinda liked that about Japan through. They aren't focused on one route especially. If your like me, and prefer to just build cities and improve...
Wait, hold on. Japan is losing ALL of their coastal relevance?
... Jesus Christ you have killed my most preferred Civilization dead in the water....
Do you have a link? The old link in the actual 8-2 thread isn't working anymore.
You want logs? You got some for turn 1 de-synchs!
2 human plays. 4 AI. No Barbs, did have Ruins. Here is your logs
Same setup, but Ruins...
... Is this no longer available? The folder link is empty
Right, so I need to double check to see if the mod is working without a modpack...
Sorry for the double post, but I seem to be having some issues with the mod, or at least using it as part of the modpack.
Whilst starts such as...
Still got problems huh?
Me and my friend are in the middle of a game, so we can't test this one out currently.
So... how stable is the modpack? Anyone know?
So. HRE, Lithuainia, Hapesthut, Roosevel, Beth & Henry of Englad and Akhenaten...
So ah, quick question.
With so many millions and millions of civilizations, as well as their variations. I have quickly ask. Is there any...
Thank you. I'm going to give it a shot tomorrow.
Well, considering that someone just pointed out the tool to me... I'm going to give it a go.
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