You know the argument on honor opener for the culture on barbarians and then filling tradition? Argument being that given the increase in cost per...
If the policy is free, i.e. without the aumented cost for the next one, why would it limit anything? It is just an extra right?
Without a doubt nor the need to pointing it out. :D
Exactly my point.
Except for the part of comparing it against other weak UA, which I believe is not the point (doesn't have to the weakest to be weak), I'm counting...
For this, they should place roads over desert. Instead every time I encounter Arabia, its TR go through floodplains and those don't get the buff.
After a few tries, I have to say no. This UA is not exactly these pantheons but the difference between them and the normal ones you could get....
I'm still seeing a % yield bonus. Workshop gives % production. :D
Inca -> hills.
But either way. Yes, barbarians work different in this mod than they work in Vanilla. "Fix" is used for a bug. Is this a bug?...
If I'm not wrong.
Balance Patch / Balance Changes / Policies / Honor / Honor.sql
SET AlwaysSeeBarbCamps = '1'
Maybe is the same mistake as with the celts pantheon.
Can confirm. "If" incoming.
It still show % bonuses. Some even greater than earlier.
By then you probably have another civ's religion and your pantheon does nothing.
My thoughts on changes for balancing for CBP. Part 1.
The happiness from the UB should be changed for extra reduction on crime....
This feels like trouble. Maybe one luxury on the map but not controlled? Or removing the possibility for monopoly from that lux.
Among those changes, the % are harsh. CBP doesn't have pretty much any %. Everything is flat. Sometimes pop-related. But that's it. So, university...
Is just the celt pantheon or the might opener is wrong too? I thought it was STR as culture and right now is STR*1.25
Pictish Warrior killing a Barbarian Spearman
+6 Faith (I believe 5 of those are from the pictish itself right?
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