no mod warning works fine for me.
thank you for posting this
thanks for the units
is the redcoat animation the correct one for the fusilers?
this one looks great also
hope you will convert more of these
looks fine in my game
SaibotLieh, could you please post the files for this leaderhead.
i'd love to me able to add this one to my game. thanks
any idea what i might have done to cause this?
bug 4.1 is installed in custom assets. had 3.6 and 4.0 installed previously and there wasn't...
thanks for the quick reply.
yes it is a city count. the scoreboard code is q for that info
thanks again for the help, and for all the time...
what are the white numbers on the far right of the scoreboard? see attached. is there a way to turn them off?
i have bug installed in custom...
thanks Clammo for the tip. tried it and it worked fine for 5% increments
looks good, thanks
thanks to all for fixing these units
wolf, as to your reskin for the Essex carrier to remove the number on deck(post 17), the gloss dds file...
i use alternate location and then copy files. then change mod version build number in CvModName.py
you should get BUG version 3.0 if you have bts 3.17
"Current BUG version: 3.0 (Compatible with Beyond the Sword version 3.13 and above only!)"...
glad to hear its working ok :)
the version info when you put the cursor on the flag works ok for me
thanks for the info on how to let a gunship attack naval units.
i also like your idea of limiting gunships to just coastal waters, not oceans.
i'm using vista home premium sp1, mod seems to load ok
what version of civ + bts do you guys have? i've got civ4 gold(warlords inc) + bts
ive got the mod installed in the program files BTS mod...
just loaded your mod again to check. in civopedia i see added units, ie early fighters, early bombers, boomer sub etc
in custom game screen see...
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