make all possible mistakes you can manage.
then the correct way is clear.
the ability to make mistakes is called talent.
build hotel there for turism,gambling, girls.
+10C on the tile.
we are all loser against Mr.Death, but mostly we don't kill ourself after knowing that.
a food poor capital, I'll start settler at pop3.
and I'll settle in place, there's 50% possibility there's horse/copper in the BFC.
destory roads near border.
GA culture bomb to force them back/fort or border millitary city to protect your own mounted unit
it will put big influence on the “worst enemy” choice.
and then you can bribe someone into war.
spiritual is the most...
a golden age for workshop cities under state property is impressive.
fast worker owns.
mostly people don't want face his own death, but everyone dies.
just live with it, no matter what trouble or mistake.
being cool can offer you...
block, and always whip it to keep maintenance low.
acadamy then bulb
after lib race save for golden age.
HR do quite well. health is the only problem.
but cottage city grow quite slow, and having problem to whip multipliers.
I still insist on taking...
you can attack with siege and longbows too.
building wealth can have 100% research for acadamy&oxford city
that offers much more than building research.
yes, the best pillage unit, worker stealer.
but for city attack I'll choose axe still, we don't want a long war.
focus on food.
then soon you can be immortal player.
Inca's starting settler rush. No trait needed.
Industrious just for national wonders is good enough. plus the GL. AW
just block enough land for your 6 cities.
and whip always whip it, the maintenance cost for high pop is killing.
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