I noticed that all renaissance-era siege units require access to Iron in order to be built. However, a lot of historical cannons were made from...
I'm on SVN 11233 and just found out that if you have the Valley of the Kings Wonder, somehow loose access to the Statues Resouce and later fix...
Speaking of the unfinished Game Options, are any of the other ones (e.g. Battleworn, Ongoing Training or Heart of War) far enough in their...
I noticed that civs emerging from barbarians don't have Local Cutures in their cities.
I don't and how would that turn my units into Jesus?
They walked there, yes and one of them was the other wasn't.
Pretty sure that's not supposed to happen! (SNV 11153)
I checked it out and it's exactly what i was looking for. I've been playing on PlanetGenerator and MonGoose so far.
Is there a way to further reduce the amount of resources generated by any given script? I'd like to play a game where you actually get a sense of...
Guess I'll have to experiment with enabling and disabling mods and hope for the best.
Derp! Forgot about that. Here are the new logs, hope they can help.
No need to be so passive-aggressive! I was merely providing infomation that the suggested course of action didn't resolve the issue.
It didn't help with the CTD though.
So basically set everything from "= 1" to "= 0" in the EventsAndDecisions_Settings.lua file?
You are kinda contradicting yourself here.
Also, how do I disable Alternate Unit Paths?
I'm still waiting for someone to tell me what's causing my CTDs.
I am using Hitorical Religions, as seen on the screenshot of my mods folder. Didn't know that it could be causing problems.
For some reason I get spontanious CTDs, always a after ending my turn while the turn of an AI player is being calculated, always the same...
@Toffer90 The Intel HD series are pretty decent upper mid-tier graphic cards. Perfect if you don't play anything too fancy and are OK with lower...
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