Thank you so much for working on this mod, Walter. I've been playing it for months and everything looks pretty solid.
I'm so happy with the...
There's a way to reduce the unit upgrade costs?
Have anyone here seen the AI splitting his empire by creating colonies?
In my current game Elizabeth has colonized half of South America and she...
Thank you both of you.
I thought that arquebusiers would be rather than sufficient to attack a tribal fort, so I rushed to discover the gunpowder...
I'm having problems to defeat tribal forts with my early gunpowder units
Why I don't get a bonuses of 50% for attacking a tribal fort...
Hi, I have a suggestion:
In Total War mod, when you pass the mouse over continents and islands, the game gives you a name to that place,...
I liked the old mechanic too.
I was thinking that this mod had the global warming component, since the global warming on RoM works pretty similar...
Anyone knows if the global warming was removed from the mod?
I didn't notice any effect of it, except for the radioactive dust that spawns...
The development of this mod still alive?
I believe that this mod is too underrated, just need fix some bugs.
Ok, I'll try it.
I think as Aquila:
In the renaissance era all civilizations have at least one or two large stacks.
Defeat these units, one by one, it is really...
Someone can tell me if there a option to revert to the old version of AI production function?
The EXPERIMENTAL_AI_TWEAK option in...
Sorry to bother you again, but I found a solution for my problem. :)
I analyzed the source of this mod component and and I found this...
Nothing has changed :confused:
But my cities are 24 tiles away from my main territory.
And it only happens when I have more than 35 civs.
There's a way to increase that limit?
I really like playing on huge maps with many civs
Whenever I run a map with 35 civs or more, I can't build new colonies.
Anybody knows if that is a bug or a limitation of mod?
Sorry, you are right. :blush:
I made some changes on my empire and the trouble were solved.
Edirne has 4 tiles away from capital.
I use standard map size.
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