Great!! Thankss for the tip!!
Did it have something to do with that patch?
I really like the new combat system.
what I don't like is moving every single unit
there should be some stacking/ rally point option.
I think they mixed money & happiness the wrong way.
when building a new city, ppl should be happy (hoera new city) at least till they grow bigger.
The turnbased system has its advantages
in mp that would take to damn long
if I wanted to play on a console..I would buy 1.
there is a reason I play pc games and not console games.
*....goes waiting for...
most games I don't build more then 20 units total.
think its to much of a wargame now.
build 4 cities, get declared on, start building units, loose 1 city, take it back and raze his empire....
I think civ5 has to much the console feel to it
and like all the publishers they sell it to soon
and yes, I am disappointed with it, it...
even though the USAAF toke care in trying to not hit civilians, they still did, because t aiming was almost impossible
when close to a opponent I'll do that.
the AI is really war crazy
In every game I get gangbanged (well, the initial assualt by the ai, after...
so thats now a 2 hex circle?
nice work though
wellehh. US is falling behind on most places except strenght + most EU countries have the same quality militairy (esp. the NATO members)
UU:The eurofighter sounds good.
UB: Parlement (replacing Theater, by talking way to much you basicly numb everybody into happiness)
lol@Patak, its better then to be defeated by a spearman
or go to the worldbuilder and remove the uranium
note: I don't usualy trade the strategical ones
should 1 go for when trading goods?
health (grain, rice, etc):
hapiness (silk, wine, etc):
strategical (iron, coal, etc):
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