bumping this....I don't see it on possible changes for the first patch (at least specifically)
great post. Agreed. Nuff said.
looking at this topic later
yeah, amphibious units get a little out of control, literally.
bumping this...any new knowledge on this?
I'm on a decent Core2Duo as well.
I keep seeing things all over the internet about how turns take too long.
However, I am experiencing the opposite. My turns are lightning...
My Pyramids ended up in the water as well. It looked like global warming had taken a casualty. The steps leading up to the pyramid were...
You the same guy from NGG?
gotta keep this up. How do I make this known for the first patch?
Doing this takes time to work out the kinks. Starting places and starting resources and even surrounding resources can be (and have been in the...
does this even exist?
^yeah, that's happened to me a few times too.
Is everyone's game like this?
My turns are lightning fast on a standard map with my not-so-fast computer.
Modders will make a superior EarthScenario within a few months. It's not easy, they spent the entire generation of Civ4 to perfect their maps.
ugh, I hate that. It's impossible to work this one-unit-per-hex thing without seeing what path you put in for your unit last turn.
This is really cool, however, these barbarians are not very barbaric are they?
Separate names with a comma.