Updated changelog to clarify what the change was: Venice can now transfer ownership of tiles from puppet cities to their capital.
If there's a...
Correct, except that it's within 12 tiles of any of their cities, not just the capital.
Just tested with a fresh installation and encountered no issues. Maybe try clearing your cache?
Thanks. Seems Google Drive is being irritating. I pasted your link into the first post.
Edit: Google's spam filter disabled the download link...
Not to my knowledge.
New version, as it's been a while since the last one. Also, I figured out how to create the auto-installer, so no more patchwork patches from me!...
No, it doesn't. Implementing such a restriction would require the most dreaded kind of work...UI work! So maybe later.
Against players with 0...
It won't be.
Here's the revised peace logic for the upcoming version 1.1, in great detail. Feel free to suggest how this could be improved.
Wrote this up...
Update on this: AI now has a war progress score; if they're making very little progress they will accept a white peace faster. Needs playtesting.
Yes, the same as it is now.
The community preference for liberating vassals seems to be clear. I'll implement this.
I like the idea of a positive diplo modifier for forner capitulated vassals and a negative diplo modifier for former voluntary vassals. Could have...
Voluntary vassals can leave on their own after 10 turns.
Possible, but prohibitively difficult to code. The options I've suggested can...
I'm feeling dissatisfied with the current mechanic (masters cannot capitulate) so I'd like to get community thoughts on how else we could handle...
Yeah, it's a backup, not a replacement.
I like this idea, thank you for suggesting it.
I've added a placeholder memory value for it and I'll code something like this soon.
I'll forgive posting it here since you made it so easy to paste in. :)
Separate names with a comma.