You need a colonist withe the settler profession, to found a new city.
Thanks, i did not know either. I searched in the Colopedia and there was no entry about roads at all.
In this savegame the pionier is unable to build a road on the mountain. Is this intended?
New random seed is turned of. This setting should be by default turned of at it makes debugging and testing only harder.
If a lake has more than 7 tiles it is considered as saltwater. That is intentional, however i am not 100% sure that the thresold is seven.
You are right, though it might be still interesting why this turn takes so long.
In the attached savegame, end the turn, the game does not process to the next turn.
You either get an expert missionary/prayer, relation ship bonus to the Church/King or migration from Europe. I f you decline you may get a...
All colonists count for Independence percentage, doesn't matter if they are stored in a city or outside. Usually i delete a lot of units to get...
They need 100 Trade goods.
Food, Lumber and Stone do not count towards this limit.
Well currently "duell" map settings also cause a crash in single player so not multiplayer specific.
Don't build ships.
Is the strenght of the townguard 2 or 3?
The ai always chooses to improve the realtions with the king instead the troops
You need to make sure that you assign the unit the profession of misionary when you remove the unit from the town
This is already fixxed in my fork and some other things.
I am interested! Please specify the version of wtp you wanna use. How about Saturday afternoon~ evening?
There have been attempts to parallelise the optimize the code https://github.com/We-the-People-civ4col-mod/Mod/branches
but they havent found...
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