I was thinking about using the "Barque" as a "Salveship" for Trading in Africa.
(especially once we implement the new "Cargo Slot...
You seem to know a lot about ships and sailing. So I thought I might aks you some things.
Could you help me to relatively compare the...
A bit more info about Tortuga and Buccaneers.
today I by accident learned and understood a little bit more about "Full Rigged Ships".
This small todo is now done and scrateched off the list. :)
Thanks to @Zeta Nexus who created the graphis for "Large Salina" by modifiying...
Thanks for supporting again. :)
Since your commits in the 2 branches are related to totally different lines in the XMLs, problems when...
Ok guys, here is the appointment finder to find a suitable date for the training:
"Graphical Modding Civ4BTS / Civ4Col".
Please sing in if you...
Explanation why nobody answered your posts:
I just checked your issue in GITHub and yes as I expected you...
@hrochland, @Zeta Nexus
The version of Zeta Nexus is all I need and it really looks nice. :)
(Just a "bigger version" of the previous one....
Corrected now. :)
No, Eras do not really exist as "gameplay mechanism" in Civ4Colonization. :)
(All our Eras do are changing music and how many years / monts pass...
Exactly, avoid unnecessary looping through giant list of traits in functions called hundreds of times (e.g. Citzens, Cities, Plots, ...) if...
I checked your archive, but the version in my picture is already the final stage in it.
Could you please make "version 5"? :blush:
As requested I have implemented the Slave Hunter (buyable in Africa) and the Buccanner (buyable in Port Royal). :)
Hope they will...
I had a few minutes after lunch, so I added already a few purchasable Units for Africa and Port Royal.
(It is commited to...
Just read your post about "additional purchasable" Units in Port Royal
(I think you talk about Native Slaves, specific Experts for...
Could you please help to check this CTD?
Is it enough just adapt the fix of @Raubwürger?
(It probably does not hurt anyways to do...
Awesome, many thanks for taking responsibility for implementing these Python Events. :thumbsup:
Ok, I can take care of it. :)
(I will create the Unit.)
It is not much effort to add e.g. a "Swashbuckler" (relatively weak) that you can buy in...
Thanks a lot. :)
I will check them this evening. :thumbsup:
But I am sure they all look great.
Separate names with a comma.