current version of mod has a bit more done.
Turn on python debug mode by hitting ctrl - alt - shift - d (I think)
then hit alt + number.
That's a tough one... maybe Toffer wants to check it? I don't like the save/load code.
Doesn't the AI mostly only use the UnitAI tags to pick units?
Has anyone tried changing or taking away UnitAI tags from units that get spammed?
run game as admin maybe.
no infinite loop for me.
it calls canConstruct() for building 2405 then calls canConstruct() for building 2405 inside the canConstruct() function and loops until crash....
not viewports. i don't know what wrong but turning off the hide replaced building bug option fixes it.
Thanks for the save. Made a fix for this a while ago and been waiting for a save.
no crash on my pc.
Thanks for helpin AIAndy.
I'll go comment out
Yes, TB gave permission on discord.
This project will never be complete unless I get some help.
Anyone can check where I'm at and give me a hand.
- I need WB maps and or Map...
Reuploaded Civ MegaPack V2 Updated for SVN 11168 | CivFanatics Forums
turned the Great Wall graphics on by MattOttawa · Pull Request #865 · caveman2cosmos/Caveman2Cosmos (github.com)
Here's something I've wanted to...
That could be helpful. It would be easiest if you used github. You could play any branches that are ready and write on the page that you tested...
No crash for me either.
Typo from me. I fix.
Thanks for the report Somebody.
No1 gonna fix that?
sounds like adding best buildable route to plot tool tip might be good.
Separate names with a comma.