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Buildings|Cost|Maintenance|Yield |Tech Prereqs|Bonus
Alien Preserve|125|1 Energy|2 Culture|Alien...
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* Habitation 50 N/A Chemistry, Ecology, Engineering, Genetics, Pioneering, Physics, Planetary Survey...
How do I get some really nice food bonuses?
It seems like city growth is the factor for all science and money creation, but Wheat doesn't do...
Then you are playing the game wrong.
Yeah because the horsemen opening gambit wasn't strong enough ;)
* You should be able to tell combat Percentages with another unit before starting a war.
I disagree with this. I like that you can't tell...
I did this with the aztecs. Culling other civs is worth two or three social policies a peace.
I love the Aztec Unique building... it boons population +15% food is always a good idea.
Ashame their UU is weaker than barbarians.
A human player would have been able to trash your 4 GDRs, then you would have been out of gold and out of luck.
I'd still rather build cheap ass horsemen at 12 strength.
Only connect your production cities to your capital 1 or 2.
Believe me Sid wants you building railroads ;)
I agree.... DO NOT IMPLEMENT PUPPET COSTS.
I played on a large Earth Map.
I played as the Aztecs... basically rushed to Horseback Riding.
Built three of them.
Rush honor tree for a free great general...
That sucks. Sounds like a bug to me. Everyone has to go home first to get the promotion? Week sauce.:scan:
Playing as the Aztecs I rushed to optics to cross the Mediterranean. No dice...
I made peace with Siam... and then for the rest of the game could never declare war again.
The peace treaty ran its course but the declare war...
Now that is a cool bug.
The civilopedia says if I take my Great merchant to a city-state I can get gobs of gold.
Then When I try to move the unit into the city-states...
I made peace with Siam, Diplomacy log says the treaty ended like 15-25 years ago. He gave me open borders for peace... but for some reason...
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