I'm not sure why OP and supporters continue to re-write the same arguments over and over - why not let the poll go on for some days and see if...
IIRC initial spawn points are handled in the map scripts.
Bear in mind that the norther/southern parts of the map aren't very hospitable, to have...
How about scaling the happiness bonus by era?
Might work better balance-wise than a large bonus at the start
For most mods it will be a one-line-change, that's not much work. You seem also to forget the upside - the consolidated VP will be much more...
I'm using it, however the problem only appears randomly. The last VP version it happened to me was from November last year, did not have time to...
I do not understand the meaning of your question, could you perhaps rephrase?
STR+S und 3xTAB sollte dich ebenfalls zur Eingabe des Namens führen
It is "B" for me :)
I like the random approach - it is a surprise gift if a festival happened.
The Fuggers or other merchant-powerplayers of the unrepresented countries could be an alternative to Genua or other trade republics.
wow - this is a cool idea that will change the way I build cities!
That's great stuff!
Which factors are relevant if I want to build ships in a colony?
I have a really beautiful map, a large and deep bay into the continent, behind...
I like it.
More specialisation equals more choices for the player!
Let's wait with the balance discussion until the branch is in beta testing, shall we?
Until then you could move the discussion about food yields...
This one would be the correct plural
Congrats to all participants!
That's a nice idea - a tiered system of actions dependant on time spent might be a worthwhile change.
PS: I voted "Yes", the...
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