Did you use the winefixes/protonfixes mentioned above? latest Proton-GE has them included, but with other versions you would have to install them...
I was able to run the game with WtP 3.0.1 or later (in-development) versions using Proton for a long time without any troubles now. Did not...
Just a short comment on why I liked what you wrote: I think I understand very well what you wrote about passion. And that it is so much more...
I'd like to mention that latest GE-Proton (https://github.com/GloriousEggroll/proton-ge-custom/releases/) has the necessary fix (since...
I am voting strongly for Alternative B) Reason: The animals spawning in city radius disrupt the manual job allocation within the city and reset it...
I did some debugging on your save file and could localise the bug to probably be in the AI code. But then I'm completely stuck, so I will have to...
Hi Latitudero, could you give us a little bit more information? What version of the mod are you using now? (3.0.1?) Are you using the Steam...
Next CTD bug in "Plains": PUF_makeInfoBarDirty is for some reason called with (pUnit = NULL) If I add a NULL check here, the game crashes when...
I finally found some time to try fixing the bug I reported in #1078 above. There are a few more code locations where pPlot is not checked for...
This might help: Americas Huge.ColonizationWBSave:24152 BeginPlot x=27,y=75 BonusType=BONUS_BOREAL_FOREST FeatureType=FEATURE_JUNGLE,...
I did realise that checking for the pointer being NULL might fix the crash, but I don't really know the Civ4Col code, so I wasn't sure if there...
Another bug in "Plains": The newly uploaded Americas Huge map has a "boreal forest" bonus on top of jungle terrain (to the right of the Missisippi...
I found the cause of the problem myself: The Portuguese player is founding a city on the bottom of the map, with only 1 plot distance to the map...
I have encountered a CTD bug in the current "Plains" branch. page fault on read access to 0x00000040 in 32-bit code (0x0333db71) Backtrace says it...
Is it possible to allow building docking infrastructure in a city connected via canal? Otherwise the inland city can not build the small ships...
As I have written on github, the issue #504 seems WAD:
This is really great! I always though if I had unlimited free time, I would try to hack something together for transport automation. But it seems...
I'm feeling really honoured by this :) I actually don't mind contributing now or then if I find time for it, but I am concerned "joining the team"...
Yay, Fixed it :) CvUnit.cpp:1105 should be if (!pPlot->isValidDomainForAction(*pDefender)) instead of (current version) if...
Bug: Ships in a (hostile) city or (neutral) native settlement defend against land units (already reported here #1) Savegame attached, see the...
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