This modcomp adds three new animals in game. But what makes this unique, is that when you kill them a bonus is placed on the plot. In example if...
This is a little modcomp that allows you to air bomb routes. I have tested it, and it works. I haven't added any new action buttons, it uses the...
Here it is propably the final version, the 2.3 version of my awesome mod. Mainly it focuses into industrial and modern ages. Please give some...
A missing UI should be caused by a python error. Can you check the python log if it has something to say since I'm out of ideas. :D
Have you defined the BUILDINGCLASS_WONDER in your mod? Although I'm not sure if that would cause problems with the UI...
You seem to be missing one ) in the end of that last line. It might also be safer to remove the space after setBuildingCommerceChange. With the...
It should be the other way round, >=. Although if you just want to check if it is only larger, then > is the way to go.
Ah sorry, I should have explained it properly. getNoXPCount() should be the correct way, although assuming it doesn't require any arguments.
getNoXPCount is probably a funtion, so it has to have atleast the parenthesis () after it.
You have to replace the m_ppaaiSpecialistCivicExtraCommerce with getSpecialistCivicExtraCommerce. m_ppaaiSpecialistCivicExtraCommerce isn't a...
Yeah, trash would destroy the forrest. Regarding spawning features mid-game, lua could most likely be able to handle it. However I'm not familiar...
It might be easier to use features instead of resources. That way they could coexist with improvements and resources.
I assume without any testing that this piece in CvPlayer.cpp initTriggerData() creates the string:[SPOILER]These seem to be the information event...
Can you explain your problem a bit more? I'm not entirely sure what you're looking for.
Well you could loop through every possible building in the game and check if your city has them with the IsHasBuilding.
Currently it is hardcoded into the game to allow splash screens only for world wonders so you'll most likely have to use ambug's workaround.
Without proper knowledge I'd guess the game processes something during that time since it will proceed if you wait for it to finish.
Then I have run out of ideas how to fix it. There is probably something wrong but I didn't notice it. I hope someone else does.
So are you saying even in with the latest changes you can't bomb routes in no mans land? :confused: I was pretty sure this change in canAirBombAt...
Oh, that was a stupid mistake I made. :blush: It should be fixed now. So do air units gain xp from destroying improvements or not in that...
Separate names with a comma.