@raystuttgart This is true. Even on Plains branch, animals are unable to enter colonial nation's cultural borders - not just city radius -...
@raystuttgart I gave this problem more thought, and since most folks play gigantic map, I guess the situation won't be much of a problem even in...
Animals being unable to spawn inside colonies cultural radius makes no sense to me, it's not like they all suddenly become extinct due to...
Indeed. I'd definitely tone down the impact improvements make, but I am a Marathon player, and lack perspective on how the game plays at other...
I believe building improvements should take a lot of time and effort unless many Pioneers are used. Giving Pioneers free XP just for doing their...
For starters, Columbus used 2 Caravels and a Carrack. @ConjurerDragon pushing for realism, you completely omit the fact that ships did not come...
Artificial limitations add no value to the game, in my opinion. But West Indiaman doesn't compete with a single Caravel, now does it? 3x Caravels...
@Buffalo Soldier Sloop is also fantastic as a transport ship, since it's the only ship to enter large rivers, and 2 cargo slots ain't too bad on...
@Buffalo Solider a Pirate Cutter is incoming, which is weaker than sloop but still super interesting. With upgrades, fast low-powered ships can...
I believe locking content like ships behind eras or scientific progress can only hurt gameplay, and basically pisses ship diversity away. Player...
I support the idea. I also, however, would really love to see new small playable civilizations which are gimped in some way. E.g. not getting...
Have a question about Pirate Cutter. Do I understand correctly that it will only be buyable in PR, and not buildable in the colonies?
Sorry if I lack originality, but... [MEDIA]
I'd also suggest changing MaxAutoSaves to something meaningful. I personally use 80.
@Martin Peralta it is great that you find Merchantman the ship of choice for your fleet - however, this does not invalidate other trade ship choices.
@Martin Peralta 1. Galleon is the only ship able to transport treasures, so unless you completely ignore exploration, owning at least one makes a...
A pity. A fort-city canal would look great right above them. =p
I had my reservations about sharing my ideas prior to release, since WTP team might be tempted to nerf them. But, here goes. First of all,...
Is there a specific reason why these 6 tiles on Americas Gigantic are impassable, while all the adjacent tiles are not - or is it a bug? [ATTACH]
@raystuttgart how will this concept affect the natives? E.g. Aztecs often have lots of land units stationed in their cities...
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