Barbarian Clans mode, seen in several different games. Usually while farming/camping a barb camp, having a unit fortified and healing inside the...
I feel you're both missing the point I'm trying to make. I absolutely agree that playing Marathon speed is the way to go for me personally,...
Yeah, no, that's just not true. It's pretty well outlined in my post but the short short version is that many, if not all, game systems are...
Marathon speed, or any speed that's not the default, is indeed completely broken in the game but it's not due to unit cost scaling. More...
Any sign of this mechanic respecting game speed? If not that's yet another aspect of the game that would have vastly different implications on...
Could be related to the issues regarding settling on a luxury resource. Basically if you gain access to a resource before having the tech that...
I'm on W10, using an AMD RX 480 and the latest catalyst (11.4 hotfix).
I run the game in DX12 since the patch and I have a functional minimap.
It's not, I'm tracking game speed scaling issues and it's one of them. It would be hilarious, and sad, if they made the faith from Goddess of the...
Unless anyone has been able to build Ziggurats on floodplains before I'm fairly sure it's by design. You can't build districts and wonders on...
I believe that this particular interaction may be unrelated to the "units on border" trigger. Given the behavior of AI settlers (at least on...
Are you relying on the production tooltip or manual calculation? Because it's a known bug that percentage bonuses, like most policy cards, don't...
Quick update on patch 1.0.0.38 (235603) The official patch notes do not mention any game speed-related fixes. I've so far been unable to...
Since you've moved on from argument to hyperbole and fallacies I'll consider this particular discussion closed.
On what speed, Standard? Because if you're getting Iron Working on Standard you'd be getting Bronze Working, or something similarly far down, on...
Again, it's the exact opposite of that - objectively speaking. The longer you can delay picking up Tribal Village rewards, relative to game...
Those two statements are inherently contradictory. Scaling minimum turn requirements for Tribal Village rewards by game speed isn't just...
It does shift the balance, though not in the way you'd expect. To illustrate I'll dive into a more elaborate example, for the purpose of other...
Projects don't give GPP per turn, they give faith/gold/etc. per turn and then a static number of GPP when they complete. I haven't actually...
In need of further testing Does turn-delayed Tribal Village rewards (ie. rewards you can only get after turn X) scale with game speed? Ie. is a...
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