I pulled it off on Apollo on my second try, it isn't too difficult. Legendary start doesn't make it all that much easier. Strategic balance is...
The best way to defend against this is to actively control your orbital layer, which is kind of the point of the orbital layer. The best...
Command center, CEL cradle, and feedsite hub: +1 covert operative For the feedsite hub, choosing worker speed is foolish because you can always...
So, is this impossible if you didn't pre-order the game? I just looked, and I have no assets/DLC folder with files to modify. Do you have any...
I build biowells in my capital and my other core city when I go Supremacy, because they give more food than unupgraded farms and help cancel out...
Cities can't target satellites unless you build the rocket battery building in it, then they have a 3-tile range and a 4 tile range after the...
It is a rather short beeline, but picking up computers as your 3rd or 4th tech (after pioneering, ecology, and maybe chemistry) can often give you...
The game approaches civ5-level stability with a good host: maybe a crash requiring a reload every 1-2 hours. This is annoying but workable if...
Something a lot of people seem to miss is that when a quest gives +1 energy, it also removes the maintenance cost. So that actually nets you +2...
The cybernetics satellites are amazing in multiplayer. It is hard to get close enough to a range-3 laser to shoot it down, and they deal...
Manufactories can be very good for boosting internal trade routes. A few manufactories in your core cities can be enough boost trade routes from...
Machinery is almost always best for my opening strategy. Soldier is a somewhat distant second. I always want to build a worker and a soldier...
Tectonic scanners beats all the rest handily if strategic balance resources are turned on, since it is basically a guaranteed +5 production in...
I'm not sure what you mean. My small cities are still generally size 6-10, but they are working academies and generators instead of the...
I value energy at about 1/2 a hammer, since it is more versatile and hammers are easy to get from trade routes. That makes a lot of the quests...
I personally love ARC, and think that they are underrated. The faster spying is a huge advantage. Since stealing science gives 25% of the tech...
I don't think you get more. Most of the extra resources appear early in the cycle. I usually delete the ones that have already produced a...
OK, I will play around with that. I feel like siphon energy and science are fine on quick speed, and mp is pretty much always quick speed .
NQ games are fun. The stability issues are not a big deal if you have a good host and people who will rejoin when the game crashes. It is pretty...
Your mod was one of the ones that inspired me to consider how to balance multiplayer. It does a good job with my first 3 goals. Are all of the...
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