It seems feast or famine to me. SOme late starts just run wild, but some of them get stuck in a bad decision loop and just turtle up. The...
They stack, but only for that city. And you need to work, them, don't you? All of these per-city defensive benefits seem so lame to me....
I dunno... I am NEVER in a situation where all my cities are at max health. Getting over size 6 takes almost no time at all, so then what do you...
This is not something I really see. First, you settle some cities - three or four new cities by turn 100 - and grow them. Once you get the...
(a) That's only true when health is below -10. Keeping your health in the -10 --> +15 range is not that hard, and getting it above 15 is quite...
Or you could use the "Development" options - food, culture, etc. I think that's the most obvious trade-off. Given the % bonuses from health,...
We've seen this with culture already. That -10% unhealth culture penalty pre-patch was actually much worse because than 10% it was effectively -1...
Thanks for the work on yields. I think there's gotta be two different systems, one for Food, one for Production. Food is based on relative...
PAC and ARC I don't have nicknames for - the abbreviations are already so easy to say. Maybe I just call PAC Daoming, but ARC is always ARC....
They wanted much more fine-grained control over Science and Food growth rates and multipliers. Getting 10% science still means something when you...
1) base cost, +5% for number of cities. Number of techs is irrelevant. 2) yes 3) no, but don't dawdle, 4) "Connected" cities give +1 energy...
Yup. You can build your way to health. Convoys are 60 each, don't cost Maint and don't count against the Unit Supply limits. So that's 120p per...
Health neutrality is not essential. You just need to stay above, say -5 to avoid any serious food/outpost growth penalties. So how do you do...
The colonists need to reflect the in-game exchange rates and values. Prod = Sci, okay. +2 Food is okay - it may turn out to be worth more than...
(1) Can Confirm. God this is frustrating. In my current game, AI tanks are T3 Purity, so they get the buff. Makes it SO much harder to fight...
Gonna disagree. If you want tall, go play CiV. Stop trying to make BE fit your preferred playstyle. It's a wider game. If you added all...
Institute is like a National Wonder. You only build one, usually in your capital, for the colony-wide bonus the quest gives. Maybe you'll use the...
Not ignored. Just wasn't sure what to say. Food != growth. It was true in prior to the modern world, and so is fine for early and mid-game...
Yes. But a "Trade Route" is an abstration of this relationship for gameplay purposes. What should the TR represent then: the physical goods that...
WIth pre-patch TR, growers let you keep growing your city when you ran out of land. Each pop gets not just the +1S, +1E, but also other bonuses...
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