I recommend the following suggestions. Operating on the whole is greater than the sum of its part principle, I recommend that Great General has...
First, I think multiple units per hex should be restored, and the ideas in this thread will be based on multiple units per hex. As soon as...
Military units that move out of the border of its mother civ will suffer attrition each turn unless they are supplied. Military units outside...
Instead of a rigid city radius, I propose that we be allowed to incorporate any hex that we want into the city as long as the hex is adjacent to...
As a result of the one unit per hex rule, the map is literally blanketed by units. Do mods exist which allow me to put different units in the same...
The way I understand history, great centers spring up in part because the totality of circumstances favors that the emergence of these great...
Do mods that allow multiple military units per hex already exist? If so, may I know the name of the mods so that i can look for it on Steam?...
This idea might have already been offered in this forum before. If that's the case, I apologize. I suggest that all civilizations can not stack...
[MEDIA] Is it just me or does this new game from Paradox look suspiciously like Civ 5?
Grant us the ability to play as more than one civ in each game. If I am playing a game with three civs, grant us the ability to control all three,...
Districts should be upgradable. To upgrade districts, we have to accumulate the needed amount of specialist points. These points can be obtained...
We should be able to create an army group that consists of many different military units. The units in the army group will occupy the same hex...
Culture points and beakers can be used to do "research and development" in a product, which, when successful, can be traded to make money. There...
A similar idea might have been floated around by another person long before. If so, then I apologize. I am proposing that each hex can be...
I have a city that has four adjacent land tiles and the rest are all water tiles. The enemy units have surrounded my city completely from the land...
I like the idea of city specialization over building every single kind of districts in each city. The current game mechanics however kind of...
Civilizations in all future reiteration of the game should be different in all aspects of the game from each other. For example, the benefits of...
I propose that we eliminate the one unit per tile feature and go back to what it was like in Civ IV. I also propose that great generals are...
The idea I have is to use specialists as ways to customize our civilization as well as to use it to provide greater strategic variety. Each city...
Aside from the specialists that we already have in existing Civ V game, I propose that we have unique specialists specific to each civilization....
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