No XML Files Included. Merry Christmas:D
No XML files are included. UPDATE(12/26/2010): fixed turret rotation. Created by: Snafusmith Converted by me. Enjoy!
created by Snafusmith. converted by me. Enjoy.
This is one of coffee junkie's models from civ 4 converted to civ 5 using minuteman animations. This is not a mod, it only includes the unit...
TOTAL MOD v.7 [IMG] Features: 2 New Eras Prehistoric Era Digital Era 27 New Technologies Fire Language Fishing Stone...
This is one of danrell's models from civ 4 converted to civ 5 using minuteman animations. This is not a mod, it only includes the unit...
UPDATED V2: Added new features: program now prints out language files and Prereqs! This is a program I have been working on in order to help me...
Hey Lemmy...just came across an upcoming game called Project Zomboid...come to find out you and Binky are the creators! Great job, its looking...
Yea, Ive realized this. It is due to the starting age being changed from 4000 BC to 8000.but it will take some fine tuning and alot of games to...
It was compressed using winrar. I have never used 7zip so I am not sure what the problem is but it does extract fine on my end. You can also...
new banner :D
there are a few. 1. You can use the Civ5Units.xml file. Just load the vanilla file into the mod browser and make sure you have the VFS option...
I am not exactly sure, but i guess as long as it does not add more units, you should be fine. And no map trading does not work yet. I am not sure...
:goodjob:
sweet!
C:\Users\****\Documents\My Games\Sid Meier's Civilization 5\MODS
thanks for the tip danrell...I uploaded a new version (same name, same place lol). Is there any possible way you can make a paratrooper unit....I...
yes, you have to add the vanilla files and add the code for the new units at the end. Enabling VFS means it will replace any file with the same name.
Separate names with a comma.