That's reductive. Balancing is possible in principle. However, you have very different ways to play the game which shifts balance around a lot....
Combat damage per round was changed with a patch to make injured units more effective. I don't think the combat strength and chance to win a round...
Measured by the ability to play the game effectively the Civ6 AI is far weaker than Civ3 or Civ4 AI. Both of the latter are able to field viable...
In MP FFA games you can get a dynamic that contenders will try to spoil each others victory if possible. For instance, if your science victory is...
Yeah you need an enormous advantage in Civ4 to attack someone skilled. There are certain breaking points which make it viable to conquer if you...
I disagree with this. At least for slow (Pitboss, Pbem) Civ4 FFA games economy and empire management are more important than tactics. While...
There is still code in Civ4 that turns overflow in gold payouts. It just almost never returns overflow gold > 0. There are weird theoretical late...
Civ4 AI gets increasing bonuses with era progress. Deiy AI gets a huge head start and it is at its strongest in the early game similar to Civ6....
As far as I know you get overflow from normal production. Any production from policy cards doesn't overflow at all. Not sure about the carry...
In MP currency is an absolute key tech, way more important than in SP, especially if you play SP with tech trading. MP is usually though not...
Both. Your empire has lots of cities and old core cities and new cities in particular strong spots will be big too (17-23 big not 40). If you...
Streamlined is about the last word one could use about Civ6.
Kinda curious now. Keep us updated about your Civ series journey if you don't mind. :)
Just go AH here. You have 2 AH resources. Maybe AH, Mining, Fishing and build workboats with gold, pig, forested plains hill for 9 hammers per turn.
First fungus pop triggers a popup. First attack by a native may be too, not sure. There are several when approaching trancendence tech.
At what point did you try attacking? Seems pretty early if 40 AI units give you trouble. Landings with oil fleet/tanks/infantry/artillery work...
If all relevant AI capitals are coastal there is no need to conquer them. You can just outfit a Space Raze fleet and burn down their...
Are AI capitals coastal?
The whole tourism thing is stupid. One of the mechanics Civ is better off without.
If you go up against castles with medieval tech you should look to get 5Exp on your siege units for Precision. Vassalage + Barracks is the way to...
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