Hello everyone, Yet another stupid ArtDef related problem. I'm getting the following error when I try to reference to an existing art asset from...
I figured it out. Here's the deal: 1) MOD ID is not the same as DEPENDENCY ID. These are two separate unique values. When setting the...
I didn't want to "necro" this thread, but it's a consistent problem. I tried the solution presented in this thread, but the Landmarks.artdef that...
I have given up hope. I truly can't find a simpler way. The closest I came to success was by duplicating BUILDING_ORDU (I just named it...
Hello everyone. I've looked high and low for a solution, but could not get anything to work. Only after two days of experimentation have I finally...
I don't know if there was a patch or not, but it's still the same for me too.
I tried that yesterday too, didn't work for me, but probably because the game was re-creating all the caches that I had deleted. Let me see when I...
I have actually been trying to solve this problem for the past 3 days or so, and at last decided to open up a thread in the Bug Reports subforum...
Ever since the most recent patch (1.0.3.70), whenever you fire up the WorldBuilder (latest version, NOT the new Beta), none of the mods necessary...
I believe the password has changed? No? "worldbuilder" is not accepted anymore. Or was there a limited release?
Having been modding Skyrim for a while, I was suspecting a load order issue. Thanks guys, you're awesome.
Yeah that's an important detail I suppose, same thing with my mod. All modified, none from scratch.
This thread has the patch notes, but I've been through it and couldn't figure out what may be the cause; nothing seems relevant. I also noticed...
There's a thread in Creation & Customization: http://forums.civfanatics.com/showthread.php?t=507507 Apparently this patch has broken a feature...
First of all, Don't Panic! Apparently we're all in the same boat right now. I loaded up my mods and whoop, it's all screwed up in-game....
This is what I have been waiting for SO LONG. I had almost lost hope. Thank you very much, thank you. I will try to integrate it with my custom mod.
Either Metal Casting, or if I've researched it already, Divine Right if available.
And back on topic (you guys have drifted away quite a bit): Turkish Empire is probably the right naming that should have been done. And...
I read through all the posts here and some stuff need clarification: 1. Troy was not Turkish. While it's still ambiguous, it's thought to be a...
I'm missing a single thing from the old espionage system, and that is the spies being national units. Should be limited to three.
Separate names with a comma.