[IMG] Welcome to my home, friends! I am Durkle, and I make mods for Sid Meier's Civilization VI. Some of them might even be good. If you want to...
Durkle submitted a new resource: Durkle's Olmec - Adds the Olmec to the game led by Po Ngbe! Adds the Olmec to the game led by Po Ngbe! The...
Durkle submitted a new resource: Durkle's Chickasaw - This mod adds the Chickasaw to the game led by two leaders: Chiksa' and Tishomingo! The...
Right after I cleared up all of the errors in my database.log, I assumed that the mod would launch without issue. Unfortunately, somehow my mod is...
I'm trying to make a leader ability where units trained in cities with an established governor receive 10% more experience per promotion that...
While trying to create a civilization I've run into an error where the text for one of the leader's name, trait name, and trait description aren't...
I want to add faith to every hills tile worked by my empire. However, my dummy building is not applying the effect, despite it showing up in the...
I'm trying to make my civs unique ability grant a small boost of Faith and Culture upon a new citizen being born in your capital. However, I can't...
This mod adds The Chickasaw to the game. http://steamcommunity.com/sharedfiles/filedetails/?id=1120371905 UA: Kohta Falaya: Gain a Settler in...
I'm having trouble getting Machiavelli's snippet to work in my mod, and as far as I can tell I incorporated it properly. I made it so the xml file...
My Chickasaw mod is almost complete but I'm having trouble on the art side of things, specifically exporting to the dds format from photoshop. I...
Hey everybody, part of my custom civs trait is that it grants faith upon settling a city. Sounds simple enough, but I can't seem to figure out how...
Hi everybody. First post here, and also my first time trying to make a custom civ. I've got a pretty good grasp on the xml side of things but...
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