Interesting points - I personally cant see the strong western look in the units. - The standard units generally look rather neutral to me - few...
PROGRESS UPDATE: - Major improvements to order+food costs for unit actions (AI adjustments, proper UI, balancing) --> really happy with this new...
Implemented in latest MOD version :) - Default Button is "B"
Other Idea: - I could include a hotkey that builds a default depending on terrain - e.g.: Ressource --> specific building (e.g. marble-quarry,...
100% agree. UnfortunateIy, I failed to figured out how the "recommendation"-pop-ups are called in game-code, else I d be happy to include a...
Update my MOD "ps extra hotkeys" with hotkeys for common improvements: - quarry, farm, mine, lumbermill, barracks, camp & nets - Keys can be...
+1 I would love to play the game with mostly keyboard. Its rather difficulty mod coding to add new keys. However, there are some keys available...
Your observation is a regular topic. Some key points for it: - General: Game is quite different compared to e.g. CIV. - You are expected to have...
I had several games with highest tech military. For the late game tech buildings: I hardly ever build them. Mostly I build them in some...
Interesting insights. Rebelliousness comes to my mind. - Unfortunately, it seems a bit clunky of a word. - Compared to discontent describing...
Tx for the feedback. Lets have some discussion on your points: PvP or PvC: I envision this longplay mostly for more casual and role-play. I guess...
Hi all, I am hobby-modding the amazing OLD WORLD with focus to create a longplay/endless mode experience for singleplayer. Happy to discuss...
Tx for the great mod! Personal edits: 1) Middle elephant a bit forward 2) 2 settlers instead of 1 unit (was to lazy for 3)
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