respectfully disagree. I've played the SE regularly on emperor with little difficulty. SE is perfectly viable strategy, and transitioning out of...
if you're going to bulb, make sure it's part of a greater plan. Knowing when, and what you're going to pop before it happens is key. Read and...
You're right about representation and specialists, but they do have a use despite their crappy 3 beaker output. Often times during a heavy REX,...
when whipping, the next build could/should be a worker/settler. Your city won't grow building those anyway, so you get some productive turns to...
disagree. If given the opportunity, I always chose the warmonger. If on a war of complete conquest, it's annoying to have a random AI jump in as...
+1 food isn't enough to be a difference maker IMO. I have not seen an analysis of the numbers for this, but I'd imagine the best use for a GM...
turn off vassal states. They're such a headache, and very badly implemented.
your cities will grow as you produce Quechuas. I would not advise to build a second city before a rush, it's better to surprise the AI as early...
I like it.
flood plains start is an invite to early cottages.
he's great to play with. The UB is one of the best....cheap, mini-courthouses from the get-go.
Zara is a great leader, either as a playable or opponent. Zara is probably among the top leaders to get along with human opponents, and as such...
generally speaking on terra maps, it's better to play them like pangea maps then muddle around trying to grow late new wolrd cities into something...
Planning of the GPs you need to pop, as well as the cost of the hammers to spread the corporations, and the subsequent diplomacy needed to use...
consider settling those GS's in your oxford city. Sometimes a strong SE only needs one city producing the majority of your science. The rest can...
as you climb the ladder in terms of difficulty, the bonuses the AI start to get means it's impossible to do everything you'd like to. Having a...
too much hammer investment for too little return, I'd say. A nice shrined city is great as a capture, but not something I'll invest a whole lot...
yep, tough to plan if you're looking to continue to rex, develop, or war.
pretty much this. Keep an eye out on the global tech rate. If you see you're losing your military tech advantage, or you're beginning to fall 6+...
@ OP: you're thinking too much in terms of 'how you'd normally play'. You need to think more of 'how you could play' with the absence of anarchy....
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