@bluepotato I wasn't able to get it to read the file within the mapscripts folder when I tried a few months ago. I took a look at yours, and...
That's not how it works. Custom Games are for games where the map is created procedurally, using a map script. Custom Scenarios are for games...
Also, Gotland ought to be core, I think.
I'm pretty sure I brought up the long turn times in that mod when this was mentioned. I haven't played that mod in ages, but distinctly remember...
I'm not a fan of that idea. It can be interesting to try different city arrangements, but this would disincentivize that.
1984, apparently.
Orthographic changes aren't the same as changing the language itself. Knoedel was almost certainly referring to the diacritic umlaut, rather than...
They're not getting the resource benefits, but they do get the building benefits. And often, that's what happened. Not exactly a capitalist...
What would be easier would be reimplementing those features in a mod from scratch, I think.
I'm pathetic for providing a source that conflicted with your unsourced claims? I'd appreciate you not saying that. The Norwegian, Swedish and...
Yeah, but that mod took forever during the winter.
Now I've got a file that works and a mapscript that doesn't. Just make your own mod, throw Mappifier.py in the python folder and the mapscript and...
I don't know how to proceed to the mapscript part of this (too many functions being called, got confused trying to follow the process). Some...
I have looked a bit into those implementation details. I'm working on some python that grabs terrain, features, etc. for tiles. For changes that...
Actually, he was referring to someone who used to post here until he was bullied out after arguing overly strongly for changes that made sure that...
Actually, bear shirt.
As a less dismissive answer, if you go into Stability.py, at the very end of calculateStability, before "return iStability, [iExpansionStability,"...
What about just straight-up "randomly generating" the map, with conditions like "if the tile is X, Y, then make it this type of tile"?
That's under the scope of RiseandFall, which is to be rewritten at some point in the future.
Limits of X units per Y are set in UnitInfos.xml. I'm 99% sure that it can't be changed without dll changes. However, the limit in the xml could...
Separate names with a comma.