I'm playing with the barbarian civ option on, I thought that setting the tech percentage to 0% in the BUG menu would make the barbarian civs spawn...
I have no idea if it's a known bug or not, but the module manager is broken - my game crashes upon initializing a new game when I disable any of...
Firstly, I'll respond to these, region by region. Ireland: I agree with all of these except Eblana, which is not a Celtic name, but rather a...
Yeah, I remembered that post and thought it was great. Wouldn't want this issue to be forgotten, eh? Do you have a file with all the signs you...
Would you want some help with dynamic city names? Particularly the Celtic names are deeply unsatisfying, since they use tribe names and...
What I also do is go into Stability.py and delete all minuses, effectively turning penalties into bonuses. There's also a cheat that allows you to...
Incredible catch. Can't stop looking at it! Edit: by the way, "The Groin" in Spain, hehhe
Chan Chan is allowed to be in two locations - in one game, when Chimu spawned, the Wari found another Chan Chan 2S 1E of the Chimu one. Also, the...
Reproducible crash next turn. It seems to happen to me a lot with this mod (different civs) while it does not happen in vanilla DoC.
Tiwanaku's capital tile name should either be changed to Tiyawanaku or its city name list should be, as they currently found effectively a second...
Livonia should really be a potentially stable province for Poland, they certainly had a direct presence there. Arguably even Estonia should be...
Iirc, the lore specifically forbids any form of time travel.
All cities should change names based on the local pronunciation, because obviously, not representing the exact pronunciation that they Mayas would...
Well, that worked. To fix the loading save issue, that is. I'm instead getting a different issue, which is a repeatable crash. Eh... Is the...
Heh, 69
I can't load my saves anymore after a certain point. I'm playing on the 'stable' release... (16.11) Well, dang. I specifically picked it to avoid...
Except Taklamakan already has the river Tarim, so it would have no effect on the possibility of founding a city since they can already be founded...
That's true. In the current implementation, an oasis enables as much as 8 city locations around it. It would probably make more sense to limit it...
Any good tile adjacent to the oasis (normal terrains + desert), but not the oasis itself. In other words, you make all of the desert around the...
I have similarly had thoughts about ruins. I think you make good points, although the :commerce: from ruins should arguably only appear later on,...
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