Find me an upwards / downwards arrow artwork and i can code it lol
WidgetTypes.WIDGET_PEDIA_JUMP_TO_ROUTE isn't a BTS default widget. So it depends on whether it works as intended.
Unidentifiable c++ exception...
Actually all along I thought Sevo comes with a Routes page. I believed I saw it in HR or so.
For mine, I didn't even bothered to edit the...
1) Cost reduction via tech
2) Yields to Improvements
3) Units that can build them
4) Concept info just to fill the space
See if this fix the upgrade graph key errors.
screen = self.top.getScreen()
panelName = self.top.getNextWidgetName()...
Nope, i will only bothered to fix bugs. No longer doing any modifications
1) Fixed Victory Screen with DH's
2) Fixed duplicated improvements in Tech bars for Pedia and Tech Screen
As for the other...
Did you enable python exceptions? There is obviously some error with the water units. Which stop the rest from loading too in ALL
Should be the specialist file
Does water units appear in ALL UNITS filter?
Also, show one water unit which actually upgrade in unit info page.
As for Buildings, just use...
Coz by default it is scanning the BTS xml file. You can remove that section if no buildings are using that power
If it is just modifications for your mod, you can also choose to scan the whole building info xml file to detect any building with non zero...
I bothered to write a tutorial how to add new screens in the platypedia though
See if this makes a difference.
Read through the codes, actually codes regarding BOX_Y_SPACING are identical. Though the original tech tree screen has some filter options (such...
Glad you guys are having fun. Haven't been on for quite awhile, since nothing much needs my attention.
Since the civ specific background is...
FYI, already used that code "changeFreeBonus" before.
Bonus will disappear when city is captured.
Those require python hover text in the GameUtils file. BUG disabled those and implement their own way.
Separate names with a comma.