Re-upload after hacker attack.
Source code for Merged Mod. Thread.
A combination mod, combining Wolfshanze's 1850-1920 Enhancement Mod 2.85, Dale's DCM 1.7, Better AI 1.01c (includes jdog5000's 1.60 Unofficial...
Thread necro... download links updated.
If there's interest, I may continue to work on this. Been out of the loop for a good two years, and my...
Check post #47 on page 3, I re-uploaded this mod more than 4 years ago. :)
QFT. Savvy consumers choose option 2.
Wow, this looks incredible!! I think that THIS mod will pull me back to CIV, I definitely need to try this one out. Will wait for the beta V,...
Thanks for playing this, and gratz on finishing it! Appreciated by us who don't have time to play the game anymore! :)
Aye, please get going on a new game! :D
I'm not saying it's easy. But it's already been done, and at no small scale either. In the Combat Mission world, each unit could be given almost...
No, it's not necessary to have hexes or squares. Look at any RTS map, they don't need squares or hexes. Ahh, but it's realtime you say, movement...
+1, congratulations Kael! How awesome to get to develop games full time, I guess most of us can only dream of that! :goodjob:
Actually, try out the attached makefile (or use it to compare to yours). I think it works. I'd set up a VS2008 Express environment on a new...
Ah, sorry Xeno, I forgot to reply to your pm. I'm still primarily using CodeBlocks, so I don't need a makefile.
Aye, thanks for all the work, jdog! :beer: And funny coincidence about the laptop! :crazyeye:
Sure you do, like posting on the forums? :p
Lemmy, just use the ignore function, or whatever it's called... ;)
Wow, game modability seems to have taken a - giant leap for mankind.
It's a great game, it's actually hard to get Major Victories on most maps - so the AI is not that bad!! :D
And when that day comes, I'll be spending way too much time on the crapper at work! :D
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