thanks for asking, but im currently out of town, unable to create modpacks for a while.
on a sidenote... what if if we had a video tutorial on...
That's what G said
i've been waiting for this for a long time
ships, masses of other units. surrounding cities to mitigate healing.
if only for the reason that it takes away a distinctive feature that separates civ5 from civ6. Im pretty sure many people play VP cause...
11-21-1 (upgrade cost hotfix) Vox Populi + my usual selection of UI Modmods...
how does the capital give upgrade cost bonuses???
sorry :D i just had to jump on the band waggon
OwO WHAT THIS?
there might have been a barb standing 1-4-4 or 7-4-4, reducing the movement by its zone of control.
byzantium can pick whatever pantheon or belief they want, no matter if its already taken.
@ everone else: could someone else upload the fix, then? I have no idea about modding and am not gonna start trying.
at least its amusing :D
i had 5 manowar @ a 55 def city that took many many turns to take it down. so - no, not yet.
not sure if i understand correctly, but did you include the folder "UI_bc1" alongside the modpack folder in the right directory?
polder + towns :)
11-9 Vox Populi + my usual selection of UI Modmods
? there's no such thing in the changelog i believe?
I dont understand? You said yourself that IRL, birthrate doesnt correspond to happiness and wealth. So, i just explained, that this is something...
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