Ah, you don’t have an issue, therefore it isn’t broken. Got it. Well I load and reload civ constantly during testing and development and it is a...
The specialist bonuses for wonders scale with empire size, so while it does help tall, it helps bigger empires even more. And all empires...
Yes, it does.
It mainly affects players who go wide or conquering, tbh. Smaller civs still have happiness to spare for specialists and GAP.
Free specialists don't play by those rules.
Bruh, see the OP yo: For those using the replacement city view UI mod, here's an updated version:...
5-19-2 posted, fixed the merge errors. Savegame compatible.
In that very specific case, removing the specialist and incurring the penalty would limit your ability to put the specialist back, yes.
Don't be like that, man. A quick google search for the topic highlights that the civ 5 and civ 6 launchers (they use the same backend qt tech to...
20%. Typo above. Was 25 but I dropped it back when I added a happy face
It isn’t a bug - if for some reason the AI finds a way to DOW a vassal through non standard channels, the master will now correctly be at war as...
Weird. Never saw this in testing, but I’ll take a look. I also didn’t see the wonder bug, must have been a merge related error late in dev....
It does happen, but I don’t have the patience nor desire to satisfy your demand. I don’t really care what you think on this tbh.
Let @ilteroi know on GitHub, let’s make sure our changes get synced correctly.
Correct, unless they're unhappiness-free specialists.
New version inbound. Keeping comments brief because I'm sleepy. :)
Long story short, refinements to the new happiness system and light...
‘Most of the time.’ I like the added value.
Solution looking for a problem.
I disagree. Without it, a 51% converted city is as powerful (most of the time) as a 100% converted city.
Separate names with a comma.