Bad news: Your mod was absolute waste of space for over year unless some people were crafty enough to just launch music outside...
Report your own thread since you can't delete thread.
You posted in wrong place.
Bug reports go here.
Upload save - crash after combat so early is very suspicious.
Make sure it isn't in double folder like Mods\Caveman2Cosmos\Caveman2Cosmos
Also mod folder name must be Caveman2Cosmos
Removed nonexistant sound defines - they were on asteroid type features.
Some song tags in era infos were listed twice in same era entry.
This file is bit outdated now, I uploaded updated updated it...
Don't forget to recalculate save too.
Your save is big - 18 MB size.
Looks like its Pits scenario - now Gigantic maps have ~13000 tiles - before I...
Maybe you have mod twice installed - in BTS mods and in my documents BTS.
File is here: Beyond the...
Update it again, as something went wrong - you should be able to build factories.
Or do cleanup.
So you can't make electricity, cars, tanks,...
@Thunderbrd how hard would be to implement such function?
It could exist as separate BUG option entry next to those "hide X stuff"
I was just wondering if they could be useful in some stuff like property pseudobuildings or for Pepper's space stuff.
<bPrereqImprovement> is used for Boatyard and Farm Supply too - that is those buildings use it, not just Marina after all.
This happens if same category civics are in same columns but different techs.
Click on page on top left to switch to other civic screen.
@Toffer90 is is possible to forcefully show all unbuildable buildings?
That is building would remain hidden only if its either:
@pepper2000 @Thunderbrd @Dancing Hoskuld I found something very unusual:
There is SINGLE building that has IMPROVEMENT as requirement and this tag...
You must produce alcohol or drugs to make this building.
Yes, a lot of stuff was changed from back then.
This mod is under continuous development.
You can download V38.5 or get SVN for constant updates.
It was fixed now - update SVN..
Now I wonder if it caused some wonders to not place free buildings where applicable in all cities -...
I meant that Albertas (or someone else) was telling truth, that Graphic Paging doesn't cause leak - I didn't knew, that this memory leak was EXE...
Ah so what I noticed was EXE bug vastly outstripping memory saving capability of Graphic Paging option.
It happened when I was clicking on minimap...
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