There have been attempts to parallelise the optimize the code https://github.com/We-the-People-civ4col-mod/Mod/branches
but they havent found...
Did you install the latest patch?
Did you copy the 2plot dll to the right folder?
Hi i encounterd a bug today.
See attached save.
Enter Montreal city screen, double click any colonist working a field plot, click remove...
Please read the install instructions! You didnt copy the .dll
You need to go back to your colony with your ship/scout to keep them revealed
It uses a custom dll so i think it wont work
Any estimate when a We the People official mod release will happen?
Thats because it is an assert build, eaiser for detecting problem. A full release will not have this.
I used Winrar now and it works thanks!
Hi, afther i download the the source code zip https://github.com/We-the-People-civ4col-mod/Mod/archive/v2.7.1-beta6.zip
i tried to unzip it, but...
it was suposed to be used in endgame, becuase you cant set no production. This building was introduced to hack around this.
Why dont stick to moddb?
Or you could go for github?
This is a known bug it is fixxed already in 2.7.1 beta2 i think.
@devolution does a lot of modding lately https://forums.civfanatics.com/members/devolution.286699/
For setting up the build environment look at...
I will give it a try tonight, but i hardly ever used this feature. I think you mean this bug description?
I can confirm that this still happens...
So when will beta 3 be ready?
maybe they are in a vasall relationship
i think it is great that the modding started again, but i think the main problem at the moment is that there isnt an "official" release of the...
i thought this works only for city states
Separate names with a comma.