What? No. Psh.
Forest Plantations are something we'll reroll over. It's an auto-lose situation, or at least used to be before the happiness changes. Letting...
Could it be a problem with how I am making the mod-packs then? I'm definitely experiencing it in the second-most-recent beta.
Off-topic, but I know I'll find other multiplayer people here:
Does anyone else have a problem where, after a resynch, puppeted cities become...
I like that a lot.
It seems strange to me that the AI has problems with ships, but not with horsemen and horse archers. They've incredibly similar units.
I would love a mod that let me move units from one harbor to another ala air-lift.
I have also never seen this.
The Inca have the best UI, hands down, and the Portuguese have the most interesting. The rest of the UI's in the game should be held to those...
Encampments feel very underwhelming to me, but I've never liked the Shoshone, so I'm not the best voice to listen to.
We fortnite now, bois
Cruisers have range 2?
Is this the unit that Ships-of-the-Line upgrade into? Because I could have sworn they were range one on my last England...
I like the idea of luxuries giving % bonuses to yields.
Good things make people happy.
He'd be a slightly-weaker-than-normal horseman, yeah? Explorers are 15 strength.
What if we added a happiness base to the city tiles?
Flat grassland river could get a base of 5 happiness (or whatever), all the way down to snow...
I play with this version every night. It's not the modpack causing your problem.
You might get more visibility on this by posting to the Git Hub or in the larger Modpack thread outside of the context of VP. Sorry this is happening!
Separate names with a comma.