Thanks, it worked. Not the cache things but unpacking varietas delectad fpk-files.
I tried new version but i get old black terrain bug:cringe:
You have any tips what could cause that and how to fix? I run mod as admisnitrator..
Nice looking ships:goodjob: tested in game and both works. Theres gunfire animations but turrets wont turn.
MAFs r not becauce 100 civ dll..its something else. can be be megaback related..
I´m on rev 1079 but i use older megaback wich i have kept up to date my self.
Please report if you find something
edit: fiexd revision number
Maybe its not MegaBack problem, thres many reports MAF problems with lates revs and if I remember correct also without MegaBack
Tested and works fine:goodjob:
Looks great and works in game:goodjob:
Tried also that way with shadernif and it wont work
Noup, sorry.. no gunfire
do you mean this file? gunship_prop_64.dds
tested this in game and rotors r pink
Fantastic looking model:goodjob:
Looks great but animations wont work in game, meaning elevator and gun fire animations.
Wow! thank you, theres so few modern ship models here. Looks great in game:goodjob:
thanks but I still cant get it working:undecide:
This is artdefines i tried;
I reported weird bug where city had negative production after updating 1076. It was about same time when MAFs started so yes.. if have to guess I...
@45 I saw this negative production bug second time. I got MAF just little later so these two can be related. If so then I would say that MAFs...
I use UPT but 25-50 unit so it shouldnt cause problems. Since Steven77 dont use 100civ dll I dont think its problem.. it causes longer turn times...
Can you tell combination you play? MCP? 100civ.dll? and what map size and amount of civs?
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