Just noticed that hidden nationality units can attack adjacent ship when trying to enter transport ship at same tile.
When I select a longbowman, unit list (buttons) disappears and action buttons remain from previously selected unit.
[r7931] Longbowmen shoot red blobs as arrows.
r6699: repeatable CTD on end turn or recalc (minudump is from end turn).
Cache clearing doesn't help.
Edit: Weird, after 3rd try recalc didn't...
svn 4757 / no viewports
CTD on end of turn.
Edit: no crash when DLL is reverted to 4756
It works, thanks much.
r3080 CTD on end turn (repeatable) instantly after I press <enter>
The extra gold is good for hurry production, especially in border cities / war area, however AI seems not using that gold, just stockpiling it.
Another way is making only "Assets" folder under svn control, so other files left alone and not changed every time.
Other folders can be made...
That would be OP because AI will suicide his stacks even more to these units because it won't evaluate odds against these invisible units.
Getting weird things with units visibility (same issue with or without dynamic entities enabled):
On 1st and 2nd screenshots there are...
Thanks, this explains some fast turns when AI is bored to fight :)
Yes, just hit end of turn. Took 5.5 minutes for me, also checked that dynamic entities setting doesn't affect the delay.
Very long turn times (@ Stardard Earth Map), around 5-10 minutes of WfoC each turn with animation halting (like it loops somewhere), and after...
You can easily revert your svn copy to any working revision for playing until the bug is fixed.
Ah, same with dyn. entities "0" (ctd too), just didnt test before.
[r2440] Tried to load my savegame with ENABLE_DYNAMIC_UNIT_ENTITIES =1 for test.
Unit models weren't shown (no pink/red things, just empty...
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